In the game I'm designing, enemies must be killed in order for the game to progress. Friendly units are subjected to the same rules as every other character: if their Hit Points (HP) go down to 0, the unit dies, disappears from the playing field, and is never seen again, save for a post-game epitaph. … Continue reading Death comes. (No to Casual mode!)
Month: March 2020
Choosing a Pseudo-Random Number Generator
A random number generator is an important part of many software for a surprising number of applications including cryptography, numerical simulation and video games. I wish to talk a little bit about my choices for the pseudo-random number generator (noted as RN, RNG, or PRNG), because it illustrates some of the issues that I have … Continue reading Choosing a Pseudo-Random Number Generator