Death comes. (No to Casual mode!)

In the game I'm designing, enemies must be killed in order for the game to progress. Friendly units are subjected to the same rules as every other character: if their Hit Points (HP) go down to 0, the unit dies, disappears from the playing field, and is never seen again, save for a post-game epitaph. … Continue reading Death comes. (No to Casual mode!)

Choosing a Pseudo-Random Number Generator

A random number generator is an important part of many software for a surprising number of applications including cryptography, numerical simulation and video games. I wish to talk a little bit about my choices for the pseudo-random number generator (noted as RN, RNG, or PRNG), because it illustrates some of the issues that I have … Continue reading Choosing a Pseudo-Random Number Generator