Skip to content
Average Bear’s GameDev

Average Bear’s GameDev

  • Home
  • About
  • Gitlab
  • Github

Month: May 2021

Introducing tnecs v1.0

My game makes use of an Entity-Component-System (ECS) It's a much better method of organizing data and functions than Object Oriented Programming (OOP) for videogames. For this purpose, I made use of free software libraries: entt at first for C++, then flecs for C99. My first impression of ECS as very complex in general was … Continue reading Introducing tnecs v1.0 →

gabinours Uncategorized Leave a comment May 17, 2021May 24, 2021 2 Minutes

Previous posts

  • July 2023
  • June 2023
  • February 2022
  • December 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • February 2021
  • December 2020
  • October 2020
  • August 2020
  • July 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
Blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • Average Bear's GameDev
    • Already have a WordPress.com account? Log in now.
    • Average Bear's GameDev
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
Design a site like this with WordPress.com
Get started