Color Palettes to work around Self-Imposed Constraints

I recently decided to put some constraints on my pixel art: I only will use the NES color palette. You can see the result in my previous post with my test tilemap. Now, the NES has other technical limitations but I chose to ignore them for Codename: Firesaga. Imposing this constraint on myself was actually … Continue reading Color Palettes to work around Self-Imposed Constraints