Here is combat, animated on the map! There was an issue with the rendering order, so the friendly unit renders behind the enemy. This is now fixed. Also, HP bars on the map were implemented in the meantime. I will show this later.
Month: June 2023
Dancing
I implemented the dancing mechanic. A dancer can refresh a waiting unit, enabling him to act another time during a turn. You may notice some animations when moving the characters on the map. For now, the only unit class this was done for is the Fencer. In the party, there is only one fencer, a … Continue reading Dancing
Animating the Map units
Here me showing off how the unit is animated differently depending on the state: If the cursor hovers on the unit, when being moved around by the player, before selecting an action...
mace: homemade build system
I built my own build system! It is called mace. It took about a month of part-time work... This too is a free time only project. . Ever since my post how all other build systems suck, this has been in the back of my mind. I couldn't figure out a satisfying way to implement … Continue reading mace: homemade build system