Camp (WIP)

Here is the first version of what the camp might look like in game. Some of the tents look wonky. Wagons also don't look quite right to me yet. I guess the normal-color campfire looks okay... I'm not really sure how to implement the Camp. I want the player character to move around to shop … Continue reading Camp (WIP)

Color Palettes to work around Self-Imposed Constraints

I recently decided to put some constraints on my pixel art: I only will use the NES color palette. You can see the result in my previous post with my test tilemap. Now, the NES has other technical limitations but I chose to ignore them for Codename: Firesaga. Imposing this constraint on myself was actually … Continue reading Color Palettes to work around Self-Imposed Constraints